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Game Dev Maths #0 - Intro & Coordinate Systems
Due to both the genuinely overwhelming amount of AI pop ups on here and the limited space for files, I will be continuing this series and all other blog posts over on Medium. If you want to develop games, you generally need to have some understanding of maths, particularly things like transforms. Anything you place in the world, be it an NPC or a HUD element contains position data and the ability to be manipulated by maths. All the numbers we use are known as 'real' numbers-
Abby Karnstein
Mar 210 min read


Lighting Set Up, Tips & Optimisations for Screen-Space and Lumen
The first step should be setting up your ambient lighting, whatever scene you're working from, remove all lighting and fog until your screen is completely black. From here we can set up the ambient lighting, which basically means making your scene legible even without the addition of the directional light. For a lot of things I'm going to go through there's a tonne of great resources, but the most useful one I've come across is this Miro board by Elliott McSherry. If you aren
Abby Karnstein
Jan 167 min read


Quick Ref For Technical Artists
A collection of vaguely useful things to know. A list of shading models from least to most expensive: Unlit Default Lit Preintegrated...
Abby Karnstein
Nov 21, 20247 min read


Shader Permutations in Unreal Engine
Why is Unreal STILL compiling ?
Abby Karnstein
Nov 6, 20244 min read


Getting the most from Textures with SDFs
An old, tried, and tested method for creating crisper textures at lower resolution is alpha thresholding, but what is it? Why does it...
Abby Karnstein
Apr 19, 20243 min read


Shader Art Programming: The Basics
Writing shaders in code has never been the most popular past time, and that rings even more true now that we have node graphs in most of...
Abby Karnstein
Oct 20, 20238 min read


A Comprehensive Guide to Kernels & Convolution
If you've ever had the misfortune of musing on the maths behind every pixel on a screen, this post should (hopefully) illustrate exactly...
Abby Karnstein
Jul 25, 20235 min read
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