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Join date: Jun 27, 2023
Posts (7)
Mar 2, 2026 ∙ 10 min
Game Dev Maths #0 - Intro & Coordinate Systems
Due to both the genuinely overwhelming amount of AI pop ups on here and the limited space for files, I will be continuing this series and all other blog posts over on Medium. If you want to develop games, you generally need to have some understanding of maths, particularly things like transforms. Anything you place in the world, be it an NPC or a HUD element contains position data and the ability to be manipulated by maths. All the numbers we use are known as 'real' numbers- that is, besides...
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Jan 16, 2026 ∙ 7 min
Lighting Set Up, Tips & Optimisations for Screen-Space and Lumen
The first step should be setting up your ambient lighting, whatever scene you're working from, remove all lighting and fog until your screen is completely black. From here we can set up the ambient lighting, which basically means making your scene legible even without the addition of the directional light. For a lot of things I'm going to go through there's a tonne of great resources, but the most useful one I've come across is this Miro board by Elliott McSherry. If you aren't using World...
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Nov 20, 2024 ∙ 7 min
Quick Ref For Technical Artists
A collection of vaguely useful things to know. A list of shading models from least to most expensive: Unlit Default Lit Preintegrated...
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Abby Karnstein
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