top of page
Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Heatmap/Liquid Spreading with Niagara
Project type
NeighbourGrid3D
Date
November 2024
Using NeighbourGrid3D to write particles into a render target. Due to the lack of atomic operators, the set up is a bit unusual out of necessity, but could be streamlined with engine extensions.
Particles are spawned on the skeletal mesh, in this case Quinn, and when the particle collides it is written into the RT. Adding an array would allow for multiple writes.




bottom of page