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Heatmap/Liquid Spreading with Niagara

Project type

NeighbourGrid3D

Date

November 2024

Using NeighbourGrid3D to write particles into a render target. Due to the lack of atomic operators, the set up is a bit unusual out of necessity, but could be streamlined with engine extensions.
Particles are spawned on the skeletal mesh, in this case Quinn, and when the particle collides it is written into the RT. Adding an array would allow for multiple writes.

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